I spent the last couple of days exploring the new sailing area created east of the Nautilus continent with the creation of the sims of the Blake Sea and moving the United Sailing Sim. This is the first time a direct link is being created between a group of private estates and mainland
I used several of my ships in this esploration, that you can see in the pictures
I have mixed feelings about this operation. It is surely a wonderful opportunity for all those who love maritime activities in SL and expecially sailing, and I keep thinking to get at least a docking place in the area. But these same thoughts have also made me think of the great unbalance this operation has brought into SL. It is very clear that the lands aroung the Blake Sea, both the mainland in the larger Nautilus continent, and the private estate of the USS are more equal than the others. There is no match between a seaside parcel in the original mainland or in the Southern Continent and one close to the Blake Sea. And no other estate will ever be able to offer access the same amount of world that the USS have now. I love Beek Haven for instance, and the Sea of Antiquity, and I used to sail a lot in the water of the elven lands. But there is no match honestly. They are still great for roleplaying but they have become very small for fun sailing. This new situation will be (and already is) reflected in the value of the properties and of the commercial spaces located in the different areas.
Apart from these considerations the area is just great and offers hours of fun and great views.
I invite all those who like sea activities in SL to spend some time there and explore. It is a great experience.
See other beautiful places inside Second Life
Virtual Africa: Beautiful Places inside Second Life by Wildstar Beaumont
Deja vu International & AA Trade
want to hug a dragon ? - Beautiful Places inside Second Life by Wildstar Beaumont
Oxbridge - Beautiful Places inside Second Life by Wildstar Beaumont
Zurich City SL Opera House Second Life - Beautiful Places inside Second Life by Wildstar Beaumont
No comments:
Post a Comment